12 lines
362 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TurnUIManager : MonoBehaviour
{
[SerializeField] private RectTransform inEnemyTurnTooltip;
public void OnButtonDownEndTurn() => TurnManagerEvent.CallTurnManagerEndSelfTurn();
public void EnterEnemyTurn() => inEnemyTurnTooltip.gameObject.SetActive(true);
}