2025-11-20 00:57:10 +08:00

150 lines
6.1 KiB
C#

using System.Collections.Generic;
using DG.Tweening;
using TMPro;
using UnityEngine;
public class Card : MonoBehaviour
{
// ========= serializeField ========
[SerializeField] private int coast = 9;
[SerializeField] private string title = "Card";
// ========= private =========
private int ID;
private Canvas canvas;
private SpriteRenderer sprite_renderer;
private bool is_drag = false;
// ========= Hover Message =========
private readonly Vector3 hover_position = Vector3.zero;
private readonly Quaternion hover_rotation = Quaternion.identity;
private const int hover_layer_sort_order = 100;
private float hover_duration;
private CardStatus card_status;
private TurnSingleton turnSingleton;
private TurnEventManagement turnManager;
// =============== UI ================
private SpriteRenderer cardBackground;
private TMP_Text coastUI;
private TMP_Text titleUI;
private struct CardStatus
{
public Vector3 POSITION;
public Quaternion ROTATION;
public Vector3 SCALE;
public int SORTING_ORDER;
}
// ========= debug =========
private readonly Vector3 debug_draw_position = Vector3.zero;
private void Awake()
{
sprite_renderer = GetComponent<SpriteRenderer>();
turnSingleton = TurnSingleton.Instance;
card_status.SCALE = transform.localScale;
transform.localScale = Vector3.zero;
canvas = transform.Find("Canvas").GetComponent<Canvas>();
cardBackground = transform.GetChild(0).GetComponent<SpriteRenderer>();
coastUI = canvas.transform.GetChild(0).GetComponent<TMP_Text>();
titleUI = canvas.transform.GetChild(1).GetChild(0).GetComponent<TMP_Text>();
}
private void Start()
{
if (canvas.renderMode == RenderMode.WorldSpace && canvas.worldCamera == null) canvas.worldCamera = Camera.main;
coastUI.text = coast.ToString();
titleUI.text = title;
}
public void SetID(int id) => ID = id;
public void SetTurnManager(TurnEventManagement turnEventManagement) => turnManager = turnEventManagement;
public void SetHoverDuration(float drag_duration) => hover_duration = drag_duration;
private void OnMouseDrag()
{
if (is_drag) return;
if (!turnSingleton.VerificationSystemStatus(turnManager.GetState(), TURN_OS_STATE.STAY_SELF_TURN)) return;
if (!turnSingleton.VerificationActionStatus(turnManager.GetActionState(), TURN_ACTION_STATE.WAIT)) return;
Sequence seq = DOTween.Sequence();
seq.Join(transform.DOMove(hover_position, hover_duration));
seq.Join(transform.DOScale(card_status.SCALE * 2f, hover_duration));
seq.Join(transform.DORotateQuaternion(hover_rotation, hover_duration));
sprite_renderer.sortingOrder = hover_layer_sort_order;
cardBackground.sortingOrder = hover_layer_sort_order - 1;
canvas.sortingOrder = hover_layer_sort_order + 1;
is_drag = true;
turnManager.SetActionState(TURN_ACTION_STATE.PICK_RUNNING);
}
private void OnMouseUp()
{
Sequence seq = DOTween.Sequence();
seq.Join(transform.DOMove(card_status.POSITION, hover_duration));
seq.Join(transform.DOScale(card_status.SCALE, hover_duration));
seq.Join(transform.DORotateQuaternion(card_status.ROTATION, hover_duration));
seq.OnComplete(() =>
{
turnManager.SetActionState(TURN_ACTION_STATE.WAIT);
is_drag = false;
});
sprite_renderer.sortingOrder = card_status.SORTING_ORDER;
cardBackground.sortingOrder = card_status.SORTING_ORDER - 1;
canvas.sortingOrder = card_status.SORTING_ORDER + 1;
}
// **************************
public void DrawCard(STRUCT_TURN_CARD.LET_CARD_DEAL_SELF args)
{
List<REQUEST_METHODS> verificationList = new() { REQUEST_METHODS.POST };
if (!turnSingleton.VerificationRequestsMethods(args.METHOD, verificationList)) return;
if (!turnSingleton.VerificationSystemStatus(turnManager.GetState(), TURN_OS_STATE.STAY_SELF_TURN)) return;
if (!turnSingleton.VerificationActionStatus(turnManager.GetActionState(), TURN_ACTION_STATE.DEAL_RUNNING)) return;
if (args.ID != ID) return; // 不接受其他ID的卡牌以及其他消息
Vector3 move_position = args.POSITION;
Quaternion rotation = args.ROTATION;
float duration = args.DURATION;
int layer_sort_order = args.LAYER_SORT_ORDER;
move_position.z = -layer_sort_order * 0.5f;
sprite_renderer.sortingOrder = layer_sort_order * 3;
cardBackground.sortingOrder = layer_sort_order * 3 - 1;
canvas.sortingOrder = layer_sort_order * 3 + 1;
Sequence seq = DOTween.Sequence();
seq.Join(transform.DOMove(move_position, duration));
seq.Join(transform.DOScale(card_status.SCALE, duration));
seq.Join(transform.DORotateQuaternion(rotation, duration));
seq.OnComplete(() =>
{
// 记录默认数值
card_status.POSITION = move_position;
card_status.ROTATION = rotation;
card_status.SORTING_ORDER = layer_sort_order * 3;
});
}
public void DropCard(STRUCT_TURN_CARD.LET_CARD_DROP_SELF args) // 弃牌
{
List<REQUEST_METHODS> verificationList = new() { REQUEST_METHODS.DELETE };
if (!turnSingleton.VerificationRequestsMethods(args.METHOD, verificationList)) return;
card_status.SCALE = transform.localScale;
transform.localScale = Vector3.zero;
if (args.ID != ID) return; // 不接受其他ID的卡牌以及其他消息
float duration_scale = args.DURATION / 3f;
float duration_move = args.DURATION - duration_scale;
Sequence seq = DOTween.Sequence();
seq.Append(transform.DOScale(new Vector3(0.05f, 0.05f, 0.05f), duration_scale));
seq.Append(DOTween.Sequence()
.Join(transform.DOMove(args.POSITION, duration_move))
.Join(transform.DORotateQuaternion(Quaternion.identity, duration_move)));
seq.OnComplete(() => { Destroy(gameObject); });
}
}