166 lines
5.9 KiB
C#
166 lines
5.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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public class Card : MonoBehaviour
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{
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// ========= serializeField ========
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[SerializeField] private int coast = 9;
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// ========= private =========
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// ***************************
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// ***************************
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private int ID;
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private Canvas canvas;
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private SpriteRenderer sprite_renderer;
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private bool is_drag = false;
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// ========= Hover Message =========
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private readonly Vector3 hover_position = Vector3.zero;
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private readonly Quaternion hover_rotation = Quaternion.identity;
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private const int hover_layer_sort_order = 100;
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private readonly float hover_duration = 0.15f;
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private struct CardStatus
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{
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public Vector3 POSITION;
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public Quaternion ROTATION;
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public Vector3 SCALE;
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public int SORTING_ORDER;
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}
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private CardStatus card_status = new CardStatus();
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// ========= debug =========
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private readonly Vector3 debug_draw_position = Vector3.zero;
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// ****************************
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// ========= private =========
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private void Awake()
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{
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sprite_renderer = GetComponent<SpriteRenderer>();
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canvas = transform.Find("Canvas").GetComponent<Canvas>();
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if (canvas.renderMode == RenderMode.WorldSpace && canvas.worldCamera == null)
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{
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canvas.worldCamera = Camera.main;
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}
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card_status.SCALE = transform.localScale;
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transform.localScale = Vector3.zero;
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REGISTER_EVENT();
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}
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private void OnDestroy()
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{
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UNREGISTER_EVENT();
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}
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public void SetID(int id) => ID = id;
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private void REGISTER_EVENT()
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{
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register_draw_card();
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register_drop_card();
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}
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private void UNREGISTER_EVENT()
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{
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register_drop_card(false);
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register_draw_card(false);
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}
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// ******* Mouse ***********
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private void OnMouseDrag()
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{
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if (is_drag) return;
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if (CombatScenarioEventOS.Instance.LOCK_GET(EVENT_EXCLUSIVE_LOCK.LOCK_I_DRAG_CARD) && !is_drag) return;
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if (!CombatScenarioEventOS.Instance.LOCK_APPLY(EVENT_EXCLUSIVE_LOCK.LOCK_I_DRAG_CARD)) return;
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Sequence seq = DOTween.Sequence();
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seq.Join(transform.DOMove(hover_position, hover_duration));
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seq.Join(transform.DOScale(card_status.SCALE * 2f, hover_duration));
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seq.Join(transform.DORotateQuaternion(hover_rotation, hover_duration));
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sprite_renderer.sortingOrder = hover_layer_sort_order;
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canvas.sortingOrder = hover_layer_sort_order + 1;
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is_drag = true;
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}
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private void OnMouseUp()
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{
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Sequence seq = DOTween.Sequence();
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seq.Join(transform.DOMove(card_status.POSITION, hover_duration));
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seq.Join(transform.DOScale(card_status.SCALE, hover_duration));
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seq.Join(transform.DORotateQuaternion(card_status.ROTATION, hover_duration));
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seq.OnComplete(() =>
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{
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CombatScenarioEventOS.Instance.LOCK_RELEASE(EVENT_EXCLUSIVE_LOCK.LOCK_I_DRAG_CARD);
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is_drag = false;
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});
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sprite_renderer.sortingOrder = card_status.SORTING_ORDER;
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canvas.sortingOrder = card_status.SORTING_ORDER + 1;
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}
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// **************************
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private void register_draw_card(bool is_register = true) // 注册发牌事件
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{
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if (is_register)
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CombatScenarioEventOS.Instance.EVENT_REGISTER<EVENT_STRUCT.STRUCT_EVENT_CARD_DRAW_CARD>
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(EVENT_ENUM.EVENT_LET_CARD_DRAW_CARD, callback);
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else
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CombatScenarioEventOS.Instance.EVENT_UNREGISTER<EVENT_STRUCT.STRUCT_EVENT_CARD_DRAW_CARD>
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(EVENT_ENUM.EVENT_LET_CARD_DRAW_CARD, callback);
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return;
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void callback(EVENT_STRUCT.STRUCT_EVENT_CARD_DRAW_CARD args)
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{
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if (args.ID != ID) return; // 不接受其他ID的卡牌以及其他消息
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Vector3 move_position = args.POSITION;
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Quaternion rotation = args.ROTATION;
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float duration = args.DURATION;
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int layer_sort_order = args.LAYER_SORT_ORDER;
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move_position.z = -layer_sort_order * 0.5f;
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sprite_renderer.sortingOrder = layer_sort_order * 2;
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canvas.sortingOrder = layer_sort_order * 2 + 1;
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Sequence seq = DOTween.Sequence();
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seq.Join(transform.DOMove(move_position, duration));
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seq.Join(transform.DOScale(card_status.SCALE, duration));
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seq.Join(transform.DORotateQuaternion(rotation, duration));
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seq.OnComplete(() =>
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{
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// 记录默认数值
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card_status.POSITION = move_position;
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card_status.ROTATION = rotation;
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card_status.SORTING_ORDER = layer_sort_order * 2;
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});
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}
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}
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private void register_drop_card(bool is_register = true) // 注册弃牌事件
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{
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if (is_register)
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CombatScenarioEventOS.Instance.EVENT_REGISTER<EVENT_STRUCT.STRUCT_EVENT_CARD_DROP_CARD>
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(EVENT_ENUM.EVENT_LET_CARD_DROP_SELF, callback);
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else
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CombatScenarioEventOS.Instance.EVENT_UNREGISTER<EVENT_STRUCT.STRUCT_EVENT_CARD_DROP_CARD>
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(EVENT_ENUM.EVENT_LET_CARD_DROP_SELF, callback);
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return;
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void callback(EVENT_STRUCT.STRUCT_EVENT_CARD_DROP_CARD args)
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{
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if (args.ID != ID) return; // 不接受其他ID的卡牌以及其他消息
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float duration_scale = args.DURATION / 3f;
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float duration_move = args.DURATION - duration_scale;
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Sequence seq = DOTween.Sequence();
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seq.Append(transform.DOScale(new Vector3(0.05f, 0.05f, 0.05f), duration_scale));
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seq.Append(DOTween.Sequence()
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.Join(transform.DOMove(args.POSITION, duration_move))
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.Join(transform.DORotateQuaternion(Quaternion.identity, duration_move)));
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seq.OnComplete(() => { Destroy(gameObject); });
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}
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}
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} |