2025-11-18 02:08:07 +08:00

181 lines
6.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
public class Card : MonoBehaviour
{
// ========= serializeField ========
[SerializeField] private int coast = 9;
// ========= private =========
// ***************************
// ***************************
private int ID;
private Canvas canvas;
private SpriteRenderer sprite_renderer;
private bool is_drag = false;
// ========= Hover Message =========
private readonly Vector3 hover_position = Vector3.zero;
private readonly Quaternion hover_rotation = Quaternion.identity;
private const int hover_layer_sort_order = 100;
private readonly float hover_duration = 0.15f;
private struct CardStatus
{
public Vector3 POSITION;
public Quaternion ROTATION;
public Vector3 SCALE;
public int SORTING_ORDER;
}
private CardStatus card_status = new CardStatus();
// ========= debug =========
private readonly Vector3 debug_draw_position = Vector3.zero;
// ****************************
// ========= private =========
private void Awake()
{
sprite_renderer = GetComponent<SpriteRenderer>();
canvas = transform.Find("Canvas").GetComponent<Canvas>();
if (canvas.renderMode == RenderMode.WorldSpace && canvas.worldCamera == null)
{
canvas.worldCamera = Camera.main;
}
card_status.SCALE = transform.localScale;
transform.localScale = Vector3.zero;
REGISTER_EVENT();
}
private void OnDestroy()
{
UNREGISTER_EVENT();
}
public void SetID(int id) => ID = id;
private void REGISTER_EVENT()
{
register_draw_card();
register_drop_card();
}
private void UNREGISTER_EVENT()
{
register_drop_card(false);
register_draw_card(false);
}
// ******* Mouse ***********
private void OnMouseDrag()
{
if (is_drag) return;
// if (CardOS.Instance.LOCK_GET(CardOSData.LOCK_EXCLUSIVE_CARD_ENUM.LOCK_OS_DEAL_CARD)) return;
if (CombatScenarioEventOS.Instance.LOCK_GET(EventLock.LOCK_EXCLUSIVE_CARD_ENUM.LOCK_I_DRAG_CARD) && !is_drag) return;
if (!CombatScenarioEventOS.Instance.LOCK_APPLY(EventLock.LOCK_EXCLUSIVE_CARD_ENUM.LOCK_I_DRAG_CARD)) return;
Sequence seq = DOTween.Sequence();
seq.Join(transform.DOMove(hover_position, hover_duration));
seq.Join(transform.DOScale(card_status.SCALE * 2f, hover_duration));
seq.Join(transform.DORotateQuaternion(hover_rotation, hover_duration));
sprite_renderer.sortingOrder = hover_layer_sort_order;
canvas.sortingOrder = hover_layer_sort_order + 1;
is_drag = true;
}
private void OnMouseUp()
{
Sequence seq = DOTween.Sequence();
seq.Join(transform.DOMove(card_status.POSITION, hover_duration));
seq.Join(transform.DOScale(card_status.SCALE, hover_duration));
seq.Join(transform.DORotateQuaternion(card_status.ROTATION, hover_duration));
seq.OnComplete(() =>
{
CombatScenarioEventOS.Instance.LOCK_RELEASE(EventLock.LOCK_EXCLUSIVE_CARD_ENUM.LOCK_I_DRAG_CARD);
is_drag = false;
});
sprite_renderer.sortingOrder = card_status.SORTING_ORDER;
canvas.sortingOrder = card_status.SORTING_ORDER + 1;
}
// **************************
private void register_draw_card(bool is_register = true) // 注册发牌事件
{
if (is_register)
{
CombatScenarioEventOS.Instance.EVENT_REGISTER<EventStruct.STRUCT_EVENT_DRAW_CARD>(
EventData.EVENT_REGISTER_CARD_ENUM.EVENT_LET_CARD_DRAW_CARD, callback);
}
else
{
CombatScenarioEventOS.Instance.EVENT_UNREGISTER<EventStruct.STRUCT_EVENT_DRAW_CARD>(
EventData.EVENT_REGISTER_CARD_ENUM.EVENT_LET_CARD_DRAW_CARD, callback);
}
return;
void callback(EventStruct.STRUCT_EVENT_DRAW_CARD args)
{
// CardOS.Instance.LOCK_APPLY(CardOSData.LOCK_EXCLUSIVE_CARD_ENUM.SORRY_PLEASE_LOCK_I_MOVE_CARD);
// 不接受其他ID的卡牌以及其他消息
if (args.ID != ID) return;
Vector3 move_position = args.POSITION;
Quaternion rotation = args.ROTATION;
float duration = args.DURATION;
int layer_sort_order = args.LAYER_SORT_ORDER;
move_position.z = -layer_sort_order * 0.5f;
sprite_renderer.sortingOrder = layer_sort_order * 2;
canvas.sortingOrder = layer_sort_order * 2 + 1;
Sequence seq = DOTween.Sequence();
seq.Join(transform.DOMove(move_position, duration));
seq.Join(transform.DOScale(card_status.SCALE, duration));
seq.Join(transform.DORotateQuaternion(rotation, duration));
seq.OnComplete(() =>
{
// 记录默认数值
card_status.POSITION = move_position;
card_status.ROTATION = rotation;
card_status.SORTING_ORDER = layer_sort_order * 2;
// CardOS.Instance.EVENT_TRIGGER(CardOSData.EVENT_REGISTER_CARD_ENUM.EVENT_LET_OS_DEAL_CARD_FINISH, ID);
// CardOS.Instance.LOCK_RELEASE(CardOSData.LOCK_EXCLUSIVE_CARD_ENUM.SORRY_PLEASE_LOCK_I_MOVE_CARD);
});
}
}
private void register_drop_card(bool is_register = true) // 注册弃牌事件
{
if (is_register)
{
CombatScenarioEventOS.Instance.EVENT_REGISTER<EventStruct.STRUCT_EVENT_DROP_CARD>(
EventData.EVENT_REGISTER_CARD_ENUM.EVENT_LET_CARD_DROP_SELF, callback);
}
else
{
CombatScenarioEventOS.Instance.EVENT_UNREGISTER<EventStruct.STRUCT_EVENT_DROP_CARD>(
EventData.EVENT_REGISTER_CARD_ENUM.EVENT_LET_CARD_DROP_SELF, callback);
}
return;
void callback(EventStruct.STRUCT_EVENT_DROP_CARD args)
{
// 不接受其他ID的卡牌以及其他消息
if (args.ID != ID) return;
float duration_scale = args.DURATION / 3f;
float duration_move = args.DURATION - duration_scale;
Sequence seq = DOTween.Sequence();
seq.Append(transform.DOScale(new Vector3(0.05f, 0.05f, 0.05f), duration_scale));
seq.Append(DOTween.Sequence()
.Join(transform.DOMove(args.POSITION, duration_move))
.Join(transform.DORotateQuaternion(Quaternion.identity, duration_move)));
seq.OnComplete(() => { Destroy(gameObject); });
}
}
}