32 lines
911 B
C#
32 lines
911 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CardLockSvc
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{
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private readonly HashSet<CardOSData.LOCK_EXCLUSIVE_CARD_ENUM> _exclusive_lock_queue = new();
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public bool LOCK_APPLY(CardOSData.LOCK_EXCLUSIVE_CARD_ENUM lock_name)
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{
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if (!_exclusive_lock_queue.Add(lock_name))
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{
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Debug.LogWarning($"拒绝加锁: {lock_name}");
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return false;
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}
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Debug.Log($"申请加锁: {lock_name}");
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return true;
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}
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public void LOCK_RELEASE(CardOSData.LOCK_EXCLUSIVE_CARD_ENUM lock_name)
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{
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if (!_exclusive_lock_queue.Contains(lock_name)) return;
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_exclusive_lock_queue.Remove(lock_name);
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Debug.Log($"释放锁: {lock_name}");
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}
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public bool LOCK_GET(CardOSData.LOCK_EXCLUSIVE_CARD_ENUM lock_name)
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{
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return _exclusive_lock_queue.Contains(lock_name);
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}
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} |