19 lines
434 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventSvcUI : MonoBehaviour
{
private CombatScenarioEventOS combatScenarioEventOS;
private void Start()
{
combatScenarioEventOS = CombatScenarioEventOS.Instance;
}
public void OnButtonDownEndTurn()
{
combatScenarioEventOS.EVENT_DISPATCH(EVENT_ENUM.EVENT_LET_OS_DROP_CARD, true);
}
}