44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public struct CardOSData
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{
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// ************** 独占锁类型 ****************
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public enum LOCK_EXCLUSIVE_CARD_ENUM
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{
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LOCK_OS_DEAL_CARD, // 系统正在发牌
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LOCK_OS_DROP_CARD, // 系统正在弃牌
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LOCK_I_DRAG_CARD, // 卡牌正在被拖拽
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// SORRY_PLEASE_LOCK_I_MOVE_CARD, // 卡牌正在被移动
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}
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// ************** 事件类型 ****************
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public enum EVENT_REGISTER_CARD_ENUM
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{
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EVENT_LET_OS_DEAL_CARD_FINISH, // 系统发牌
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EVENT_LET_ME_DROP_CARD, // 弃牌
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EVENT_LET_ME_DRAW_CARD, // 抽牌
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}
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// ************** 事件数据结构 ****************
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public struct STRUCT_EVENT_DRAW_CARD
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{
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public int ID;
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public Vector3 POSITION;
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public Quaternion ROTATION;
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public Vector3 SCALE;
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public int LAYER_SORT_ORDER;
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public float DURATION;
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}
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public struct STRUCT_EVENT_DROP_CARD
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{
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public int ID;
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public Vector3 POSITION;
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public float DURATION;
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}
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} |