Game_CodeMM/Assets/03_data/01_scripts/DefaultDungeon.cs
2025-10-03 02:18:28 +08:00

12 lines
321 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "DefaultDungeon", menuName = "Game/03_data")]
public class DefaultDungeon : ScriptableObject
{
public string playerName;
public int playerScore;
public float playerHealth;
public int playerLevel;
}