27 lines
656 B
C#
27 lines
656 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public enum TURN_ACTION_STATE
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{
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WAIT = 0, // 默认等待
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DEAL_REQUEST, // 发牌请求
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DEAL_RUNNING, // 正在发牌
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DROP_REQUEST, // 弃牌请求
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DROP_RUNNING, // 正在弃牌
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PICK_RUNNING, // 正在选择
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}
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public enum TURN_OS_STATE
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{
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WAIT = 0, // 等待
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ENTER_SELF_TURN, // 进入己方回合
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STAY_SELF_TURN, // 停留己方回合
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EXIT_SELF_TURN, // 退出己方回合
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ENTER_ENEMY_TURN, // 进入敌方回合
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STAY_ENEMY_TURN, // 停留敌方回合
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EXIT_ENEMY_TURN, // 退出敌方回合
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} |