19 lines
458 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventUISvc : MonoBehaviour
{
private CombatScenarioEventOS combatScenarioEventOS;
private void Start()
{
combatScenarioEventOS = CombatScenarioEventOS.Instance;
}
public void OnButtonDownEndTurn()
{
combatScenarioEventOS.EVENT_TRIGGER(EventData.EVENT_REGISTER_EVENT_ENUM.EVENT_LET_OS_DROP_CARD, true);
}
}