75 lines
2.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using DG.Tweening;
using UnityEngine;
public class Character : MonoBehaviour
{
[SerializeField] private int ID;
[SerializeField] private List<GameObject> ownedCardPrefabList;
private readonly List<Card> ownedCardList = new();
// private Queue<Sequence> moveDeckAnimationQueue = new Queue<Sequence>();
private Vector3 cardDeckWorldPosition;
// private bool isMoveDeckAnimationPlaying = false;
public (List<Sequence>, List<Card>) SetupCharacter(int id, Vector3 deckPosition,
Quaternion doRotation, Vector3 doScale, float animationDuration)
{
ID = id;
cardDeckWorldPosition = deckPosition;
List<Sequence> ownedCardTweenList = new List<Sequence>();
foreach (GameObject cardGo in ownedCardPrefabList)
{
GameObject _card = Instantiate<GameObject>(cardGo, transform.position, Quaternion.identity, parent: transform);
_card.SetActive(false);
int cardID = ID + ownedCardPrefabList.IndexOf(cardGo) + 1;
_card.name = $"card_{cardID}";
Card cardComponent = _card.GetComponent<Card>();
ownedCardList.Add(cardComponent);
cardComponent.SetupCard(cardID);
ownedCardTweenList.Add(cardComponent.GetTweenMoveCardGoDeck(doGoPosition: cardDeckWorldPosition, doGoRotation: doRotation,
doGoScale: doScale, doGoDuration: animationDuration));
}
return (ownedCardTweenList, ownedCardList);
}
// public void MoveOwnedCardToDeck() => PlayNextMoveOwnedCardToDeck();
//
//
// private void PlayNextMoveOwnedCardToDeck()
// {
// if (moveDeckAnimationQueue.Count == 0)
// {
// isMoveDeckAnimationPlaying = false;
// return;
// }
//
// isMoveDeckAnimationPlaying = true;
// Sequence seq = moveDeckAnimationQueue.Dequeue();
// seq.OnComplete(PlayNextMoveOwnedCardToDeck);
// seq.Play();
// }
private void CreateOneCard(GameObject cardPrefab, int index)
{
// takeOutCard.SetupCard();
// handCardList.Add(takeOutCard);
// ReadjustCardPosition(takeOutCard);
}
// public List<Card> SetCardID()
// {
// for (int i = 0; i < ownedCardList.Count; i++)
// {
// ownedCardList[i].SetID(int.Parse($"{ID}{i}"));
// }
//
// return ownedCardList;
// }
}