71 lines
2.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
public class Card : MonoBehaviour
{
// ========= serializeField ========
[SerializeField] private int ID;
[SerializeField] private int instanceID;
// ========= private =========
private Collider2D areaCollider2D;
private TurnManagerSingleton turnSingleton;
private SpriteRenderer spriteRender;
private Canvas canvas;
private SpriteRenderer cardBackgroundUI;
public void SetAreaCollider2D(Collider2D collider2) => areaCollider2D = collider2;
public void UnSetAreaCollider2D() => areaCollider2D = null;
public void SetupCard(int id)
{
if (!turnSingleton) turnSingleton = TurnManagerSingleton.Instance;
if (!turnSingleton.CompareManagerState(TurnManager.TurnManagerStateEnum.SETUP_STATE)) return;
if (!spriteRender) spriteRender = GetComponent<SpriteRenderer>();
if (!cardBackgroundUI) cardBackgroundUI = transform.GetChild(0).GetComponent<SpriteRenderer>();
if (!canvas) canvas = transform.GetChild(1).GetComponent<Canvas>();
instanceID = id;
}
public Sequence GetTweenMoveCardGoDeck(Vector3 doGoPosition, Quaternion doGoRotation, Vector3 doGoScale, float doGoDuration)
{
transform.localScale = Vector3.zero;
gameObject.SetActive(true);
Sequence seq = DOTween.Sequence();
seq.Pause();
seq.Join(transform.DOMove(doGoPosition, doGoDuration));
seq.Join(transform.DOScale(doGoScale, doGoDuration));
seq.Join(transform.DORotateQuaternion(doGoRotation, doGoDuration));
return seq;
}
// public void MoveCard(MoveMessage moveMessage)
// {
// if (!turnSingleton.CompareManagerState(TurnManager.TurnManagerStateEnum.SELF_STATE_START)) return;
// Vector3 movePosition = moveMessage.GO_POSITION;
// Quaternion doRotation = moveMessage.GO_ROTATION;
// Vector3 doScale = moveMessage.GO_SCALE;
// float duration = moveMessage.DURATION;
// int layerSortOrder = moveMessage.GO_LAYER_SORT_ORDER;
// movePosition.z = -layerSortOrder * 0.5f;
// spriteRender.sortingOrder = layerSortOrder * 3;
// cardBackgroundUI.sortingOrder = layerSortOrder * 3 - 1;
// canvas.sortingOrder = layerSortOrder * 3 + 1;
// Sequence seq = DOTween.Sequence();
// seq.Join(transform.DOMove(movePosition, duration));
// seq.Join(transform.DOScale(doScale, duration));
// seq.Join(transform.DORotateQuaternion(doRotation, duration));
// seq.OnComplete(() => // 记录默认数值
// {
// cardTransform.POSITION = movePosition;
// cardTransform.ROTATION = doRotation;
// cardTransform.SCALE = transform.localScale;
// cardTransform.LAYER_SORT_ORDER = layerSortOrder;
// });
// }
}