2025-10-08 16:31:53 +08:00

62 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "HomeMapSO", menuName = "GameData/HomeMap")]
public class HomeMapSO : ScriptableObject
{
public Vector2Int map_size = new Vector2Int(10, 10);
public List<GridData> grid_list = new List<GridData>();
// enum
public enum RoomType
{
None,
BugStatueRoom,
}
// serializable
[System.Serializable]
public class GridData
{
public Vector2Int position;
public bool is_activation;
public int room_id;
public RoomType room_type;
}
// function
// 生成默认地图数据
public void initialize_map_data()
{
grid_list.Clear();
for (var x = -map_size.x / 2; x <= map_size.x / 2; x++)
{
for (var y = -map_size.y / 2; y <= map_size.y / 2; y++)
{
grid_list.Add(new GridData
{
position = new Vector2Int(x, y),
is_activation = false,
room_id = -1
});
}
}
}
// 获取某个位置的数据
public GridData get_data_by_position(Vector2Int position)
{
return grid_list.Find(item => item.position == position);
}
// 标记建造点
public void create_room(Vector2Int position, int id, RoomType room_type)
{
var grid = get_data_by_position(position);
grid.is_activation = true;
grid.room_id = id;
grid.room_type = room_type;
}
}