Game_CodeMM/Assets/00_scripts/MapScripts/MapBuildableCell.cs

48 lines
1.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MapBuildableCell : MonoBehaviour
{
private Vector2Int grid_position;
private SpriteRenderer sprite_render;
private void Start()
{
sprite_render = transform.GetChild(0).GetComponent<SpriteRenderer>();
}
public void set_grid_position(Vector2Int position)
{
grid_position = position;
}
public Vector3 get_grid_position_with_vector3()
{
return new Vector3(grid_position.y, grid_position.x, 0);
}
private void set_sprite_render_enable(Collider2D other)
{
if (other.gameObject.layer == LayerMask.NameToLayer("UseBuild"))
{
sprite_render.enabled = !other.GetComponent<MapBuildPlacer>().get_placer_is_snap();
}
}
private void OnTriggerEnter2D(Collider2D other)
{
this.set_sprite_render_enable(other);
}
private void OnTriggerStay2D(Collider2D other)
{
this.set_sprite_render_enable(other);
}
private void OnTriggerExit2D(Collider2D other)
{
sprite_render.enabled = true;
}
}