2025-11-18 17:50:01 +08:00

70 lines
2.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TurnHandlerDropCard : MonoBehaviour
{
// ======== serializeField ========
[SerializeField] private RectTransform dropCardPlace;
[SerializeField] private Camera mainCamera;
[SerializeField] private float cardDropDuration = 0.2f;
// ======== private ========
private Vector3 drop_card_point_world_position;
private CombatScenarioEventOS EventOS;
private void Awake()
{
EventOS = CombatScenarioEventOS.Instance;
// REGISTER_EVENT_drop_card();
}
private void Start()
{
if (mainCamera == null) mainCamera = Camera.main;
RectTransformUtility.ScreenPointToWorldPointInRectangle(
rect: dropCardPlace,
screenPoint: dropCardPlace.position,
cam: mainCamera,
out drop_card_point_world_position);
}
// private void REGISTER_EVENT_drop_card() // 系统弃牌
// {
// EventOS.EVENT_REGISTER<bool>(EVENT_ENUM.EVENT_LET_OS_DROP_CARD, callback);
// return;
//
// void callback(bool placeholder)
// {
// if (EventOS.LOCK_GET(EVENT_EXCLUSIVE_LOCK.LOCK_OS_DEAL_CARD)) return; // 系统是否正在发牌
// if (!EventOS.LOCK_APPLY(EVENT_EXCLUSIVE_LOCK.LOCK_OS_DROP_CARD)) return; // 系统弃牌加锁失败
// StartCoroutine(coroutine());
// return;
//
//
// IEnumerator coroutine()
// {
// if (handCardList.Count > 0)
// {
// // for (var i = handCardList.Count; i >= 0; i--)
// for (var i = 0; i < handCardList.Count; i++)
// {
// EventOS.EVENT_TRIGGER(EventData.EVENT_REGISTER_EVENT_ENUM.EVENT_LET_CARD_DROP_SELF,
// new EventStruct.STRUCT_EVENT_DROP_CARD
// {
// ID = i,
// POSITION = drop_card_point_world_position,
// DURATION = cardDropDuration,
// });
// yield return new WaitForSeconds(cardDropDuration);
// }
// }
//
// handCardList.Clear(); // 清空
// EventOS.LOCK_RELEASE(EventLock.LOCK_EXCLUSIVE_CARD_ENUM.LOCK_OS_DROP_CARD);
// // REGISTER_EVENT_ENEMY_TURN_START();
// }
// }
// }
}