38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class TurnEventManagement : MonoBehaviour
|
|
{
|
|
// ======== serializeField ========
|
|
[SerializeField] private int defaultDeckNumber = 21; // 默认牌组数量
|
|
[SerializeField] private int defaultCardNumber = 5; // 默认手牌数量
|
|
[SerializeField] private float everyCardDealDuration = 0.25f; // 系统发牌时间
|
|
|
|
// ======== private ========
|
|
private CombatScenarioEventOS combatScenarioEventOS;
|
|
private readonly List<Card> handCardList = new();
|
|
|
|
private void Start()
|
|
{
|
|
combatScenarioEventOS = CombatScenarioEventOS.Instance;
|
|
EVENT_dispatch_os_deal_card();
|
|
}
|
|
|
|
// ================================
|
|
// 注册管理事件
|
|
// ================================
|
|
|
|
|
|
// ================================
|
|
// 触发事件
|
|
// ================================
|
|
private void EVENT_dispatch_os_deal_card() // 系统发牌
|
|
{
|
|
combatScenarioEventOS.EVENT_DISPATCH(EVENT_ENUM.EVENT_LET_OS_DEAL_CARD, new EVENT_STRUCT.STRUCT_EVENT_OS_DEAL_CARD
|
|
{
|
|
DECK_CARD_COUNT = defaultDeckNumber,
|
|
HAND_CARD_COUNT = defaultCardNumber,
|
|
DURATION = everyCardDealDuration,
|
|
});
|
|
}
|
|
} |