2025-11-18 17:50:01 +08:00

42 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public struct EVENT_STRUCT
{
// ************** 系统数据结构 ****************
// public struct STRUCT_EVENT_OS_SWITCH_STATUS
// {
// public EVENT_METHODS METHOD;
// public EVENT_STATUS_ENUM STATUS;
// }
public struct STRUCT_EVENT_OS_DEAL_CARD // 系统发牌
{
public EVENT_METHODS METHOD;
public int HAND_CARD_COUNT; // 手牌数量
public int DECK_CARD_COUNT; // 牌堆数量
public float DURATION; // 动画时长
}
// ************** 卡牌数据结构 ****************
public struct STRUCT_EVENT_CARD_DRAW_CARD // 抽卡
{
public EVENT_METHODS METHOD;
public int ID;
public Vector3 POSITION;
public Quaternion ROTATION;
public Vector3 SCALE;
public int LAYER_SORT_ORDER;
public float DURATION;
}
public struct STRUCT_EVENT_CARD_DROP_CARD // 弃牌
{
public EVENT_METHODS METHOD;
public int ID;
public Vector3 POSITION;
public float DURATION;
}
}