28 lines
1.2 KiB
C#
28 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class TurnManagerEvent
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{
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public static event Action OnSetCardID;
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public static void BroadcastSetCardID() => OnSetCardID?.Invoke();
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// public event Action<Card.MoveCardGoDeckMessage> OnMoveCardGoCardDeck;
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// public void BroadcastMoveCardToCardDeck(Card.MoveCardGoDeckMessage goDeckMessage) => OnMoveCardGoCardDeck?.Invoke(goDeckMessage);
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public static event Action OnTurnManagerStateEnterSelfTurn;
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public static void CallTurnManagerStateEnterSelfTurn() => OnTurnManagerStateEnterSelfTurn?.Invoke();
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public static event Action OnTurnManagerStaySelfTurn;
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public static void call_turn_manager_go_stay_self_turn() => OnTurnManagerStaySelfTurn?.Invoke();
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public static event Action OnTurnManagerEndSelfTurn;
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public static void call_turn_manager_go_end_self_turn() => OnTurnManagerEndSelfTurn?.Invoke();
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public static event Action OnTurnManagerEnterEnemyTurn;
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public static void call_turn_manager_enter_enemy_turn() => OnTurnManagerEnterEnemyTurn?.Invoke();
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public static event Action OnTurnManagerExitEnemyTurn;
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public static void call_turn_manager_exit_enemy_turn() => OnTurnManagerExitEnemyTurn?.Invoke();
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} |