2025-11-20 17:06:04 +08:00

26 lines
647 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Character : MonoBehaviour
{
[SerializeField] private int ID;
[SerializeField] private List<Card> ownedCardList;
private DATACLASS_CHARACTER_RENDER_DATA renderData;
public void SetID(int id) => ID = id;
public void RecordRenderData(DATACLASS_CHARACTER_RENDER_DATA render_data) => renderData = render_data;
public List<Card> SetCardID()
{
for (int i = 0; i < ownedCardList.Count; i++)
{
ownedCardList[i].SetID(int.Parse($"{ID}{i}"));
}
return ownedCardList;
}
}