2025-10-25 21:27:50 +08:00

40 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using Image = UnityEngine.UI.Image;
public class CardUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
{
public bool MountEventTrigger = true;
private Image card_image;
private TextMeshProUGUI card_text;
private Vector3 original_scale = Vector3.zero;
private const float scale_size = 1.2f;
private void Start()
{
card_image = GetComponent<Image>();
card_text = GetComponentInChildren<TextMeshProUGUI>();
original_scale = transform.localScale;
}
public void OnPointerEnter(PointerEventData event_data)
{
transform.localScale = original_scale * scale_size;
}
public void OnPointerExit(PointerEventData event_data)
{
transform.localScale = original_scale;
}
public void OnPointerClick(PointerEventData event_data)
{
Debug.Log("Clicked" + card_text);
}
}