74 lines
2.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
public class Card : MonoBehaviour
{
// ========= serializeField ========
[SerializeField] private int ID;
[SerializeField] private int instanceID;
// ========= private =========
private Collider2D areaCollider2D;
private TurnManagerSingleton turnSingleton;
private SpriteRenderer spriteRender;
private Canvas canvas;
private SpriteRenderer cardBackgroundUI;
private CardTransformFromHand cardTransformFromHand = new CardTransformFromHand();
private struct CardTransformFromHand // 存储卡牌处于手中时的位置信息
{
public Vector3 POSITION;
public Quaternion ROTATION;
public Vector3 SCALE;
public int LAYER_SORT_ORDER;
}
public void SetAreaCollider2D(Collider2D collider2) => areaCollider2D = collider2;
public void UnSetAreaCollider2D() => areaCollider2D = null;
public void SetupCard(int id)
{
if (!turnSingleton) turnSingleton = TurnManagerSingleton.Instance;
if (!spriteRender) spriteRender = GetComponent<SpriteRenderer>();
if (!cardBackgroundUI) cardBackgroundUI = transform.GetChild(0).GetComponent<SpriteRenderer>();
if (!canvas) canvas = transform.GetChild(1).GetComponent<Canvas>();
cardTransformFromHand.SCALE = transform.localScale;
instanceID = id;
}
public Sequence GetTweenMoveCardGoDeck(Vector3 doGoPosition, Quaternion doGoRotation, Vector3 doGoScale, float doGoDuration)
{
transform.localScale = Vector3.zero;
gameObject.SetActive(true);
Sequence seq = DOTween.Sequence();
seq.Pause();
seq.Join(transform.DOMove(doGoPosition, doGoDuration));
seq.Join(transform.DOScale(doGoScale, doGoDuration));
seq.Join(transform.DORotateQuaternion(doGoRotation, doGoDuration));
return seq;
}
public Sequence GetTweenMoveCardGoHand(Vector3 movePosition, Quaternion doRotation, float doDuration, int doLayerSortOrder)
{
movePosition.z = -doLayerSortOrder * 0.5f;
spriteRender.sortingOrder = doLayerSortOrder * 3;
cardBackgroundUI.sortingOrder = doLayerSortOrder * 3 - 1;
canvas.sortingOrder = doLayerSortOrder * 3 + 1;
Sequence seq = DOTween.Sequence();
seq.Pause();
seq.Join(transform.DOMove(movePosition, doDuration));
// seq.Join(transform.DOScale(doScale, duration));
seq.Join(transform.DORotateQuaternion(doRotation, doDuration));
seq.OnComplete(() => // 记录默认数值
{
cardTransformFromHand.POSITION = movePosition;
cardTransformFromHand.ROTATION = doRotation;
cardTransformFromHand.LAYER_SORT_ORDER = doLayerSortOrder;
});
return seq;
}
}