2025-11-21 02:12:50 +08:00

38 lines
867 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Character : MonoBehaviour
{
[SerializeField] private int ID;
[SerializeField] private List<Card> ownedCardList;
[SerializeField] private RectTransform dealCardPlace;
public struct CharacterRenderData
{
public Vector2 RENDER_POSITION;
public bool IS_ENEMY;
public Quaternion ROTATION;
}
private CharacterRenderData renderData;
public void RecordRenderData(CharacterRenderData render_data) => renderData = render_data;
public void SetupBaseMessage(int id)
{
ID = id;
}
public List<Card> SetCardID()
{
for (int i = 0; i < ownedCardList.Count; i++)
{
ownedCardList[i].SetID(int.Parse($"{ID}{i}"));
}
return ownedCardList;
}
}