109 lines
3.5 KiB
C#
109 lines
3.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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[CreateAssetMenu(fileName = "HomeMapSO", menuName = "GameData/HomeMap")]
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public class HomeMapSO : ScriptableObject
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{
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public Vector2Int mapSize = new Vector2Int(10, 10);
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public List<GridData> gridList = new List<GridData>();
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// enum
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public enum RoomType
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{
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None = 0,
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PlaceholderRoom = 1,
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StatueRoom = 2,
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AreaRoom = 3,
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CageRoom = 4,
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SingleRoom = 5,
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}
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[System.Serializable]
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public class GridData // 每个格子的数据
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{
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public Vector2Int position;
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public bool hasRoom = false;
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public int roomID = 0;
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public RoomType roomType = RoomType.None;
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}
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private readonly GridData null_grid_data = new GridData { position = new Vector2Int(0, 0), hasRoom = true };
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public bool m_recv_judge_room_placeholder_is_trigger(Vector2Int build_position,
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List<Vector2Int> placeholder_position_list = null)
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{
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if (placeholder_position_list == null) return false;
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foreach (Vector2Int placeholder_position in placeholder_position_list)
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{
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if (m_self_get_grid_data_by_position(build_position + placeholder_position).hasRoom) return true;
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}
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return false;
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}
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public void m_recv_initialize_map_data()
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{
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gridList.Clear();
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for (var x = -mapSize.x; x <= mapSize.x + 1; x++) // 创建地图数据 x + 1 保证默认房间两侧对称
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{
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for (var y = -mapSize.y; y <= mapSize.y; y++)
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{
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gridList.Add(new GridData { position = new Vector2Int(x, y) });
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}
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}
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}
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// 获取某个位置的数据
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private GridData m_self_get_grid_data_by_position(Vector2Int position)
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{
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if (position.x < -mapSize.x || position.x > mapSize.x || position.y < -mapSize.y || position.y > mapSize.y)
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{
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return null_grid_data;
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}
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return gridList.Find(item => item.position == position);
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}
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// 通过has_room字段来获取数据
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public List<Vector2Int> m_recv_get_position_by_has_room()
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{
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return gridList.FindAll(item => item.hasRoom).ConvertAll(item => item.position);
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}
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public void m_recv_create_a_room(Vector2Int position, MapPlacerItem map_placer_item)
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{
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if (map_placer_item.m_recv_get_placeholder_position_list().Count > 0)
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{
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foreach (var item in map_placer_item.m_recv_get_placeholder_position_list())
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{
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mm_self_create_a_room(item + position, RoomType.PlaceholderRoom);
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}
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}
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mm_self_create_a_room(position, map_placer_item.roomType);
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return;
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void mm_self_create_a_room(Vector2Int _position, RoomType _room_type)
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{
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GridData grid = m_self_get_grid_data_by_position(_position);
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grid.hasRoom = true;
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grid.roomType = _room_type;
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grid.roomID = mmm_self_general_id(position);
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}
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int mmm_self_general_id(Vector2Int _position) // 生成id
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{
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string id_string = $"{_position.x}{_position.y}";
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bool is_negative = id_string.Contains("-");
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id_string = id_string.Replace("-", "");
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id_string = int.Parse(id_string).ToString("D5");
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id_string = $"1{id_string}";
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int id = int.Parse(id_string);
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if (is_negative) id = -id;
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return id;
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}
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}
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} |