12 lines
321 B
C#
12 lines
321 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "DefaultDungeon", menuName = "Game/03_data")]
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public class DefaultDungeon : ScriptableObject
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{
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public string playerName;
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public int playerScore;
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public float playerHealth;
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public int playerLevel;
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} |