2025-11-18 01:08:04 +08:00

31 lines
759 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public struct EventStruct
{
// ************** 事件数据结构 ****************
public struct STRUCT_EVENT_SHUFFLE_CARD
{
public int HAND_CARD_COUNT; // 手牌数量
public int DECK_CARD_COUNT; // 牌堆数量
public float DURATION; // 动画时长
}
public struct STRUCT_EVENT_DRAW_CARD
{
public int ID;
public Vector3 POSITION;
public Quaternion ROTATION;
public Vector3 SCALE;
public int LAYER_SORT_ORDER;
public float DURATION;
}
public struct STRUCT_EVENT_DROP_CARD
{
public int ID;
public Vector3 POSITION;
public float DURATION;
}
}