38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TurnManager : MonoBehaviour
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{
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// ======== serializeField ========
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[SerializeField] private List<Character> playerCharacterList; // 玩家操作的角色列表
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[SerializeField] private int defaultHandCardNumber = 5; // 默认手牌数量
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[SerializeField] private float everyCardDistributeDuration = 0.25f; // 系统发牌时间
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[SerializeField] private float everyCardDiscardDuration = 0.25f; // 系统弃牌时间
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// ======== private ========
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private List<Card> cardDeckList = new(); // 牌组
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private List<Card> cardPileList = new(); // 弃牌堆
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private TurnManagerSingleton turnManagerSingleton;
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private TurnManagerStateEnum turnManagerState; // 状态机
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private void Start()
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{
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turnManagerSingleton = TurnManagerSingleton.Instance;
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TurnEnterSetupState();
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}
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private void TurnEnterSetupState()
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{
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turnManagerState = TurnManagerStateEnum.SETUP_STATE;
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if (turnManagerSingleton.GetNeedDebugLog()) Debug.Log("进入设置状态");
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cardDeckList.Clear();
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cardPileList.Clear();
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foreach (Character character in playerCharacterList)
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{
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}
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// TODO: 创建牌组, 从角色数据中获取牌组列表
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}
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} |