using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class HandCardAreaCollider : MonoBehaviour { [SerializeField] private TurnEventManagement turnManagement; [SerializeField] private bool overThis; private void OnMouseExit() { turnManagement.SetMouseOverHandCardArea(false); overThis = false; } private void OnMouseOver() { turnManagement.SetMouseOverHandCardArea(true); overThis = true; } }