using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class TurnUIManager : MonoBehaviour { [SerializeField] private TurnEventManagement turnManager; [SerializeField] private RectTransform inEnemyTurnTooltip; public void OnButtonDownEndTurn() { turnManager.ExitSelfTurn(); } public void EnterEnemyTurn() { inEnemyTurnTooltip.gameObject.SetActive(true); } public void ExitEnemyTurn() { inEnemyTurnTooltip.gameObject.SetActive(false); } }