using System.Collections; using System.Collections.Generic; using UnityEngine; public struct STRUCT_TURN_OS { public struct LET_OS_DEAL_CARD // 系统发牌 { public REQUEST_METHODS METHOD; public int HAND_CARD_COUNT; // 手牌数量 public int DECK_CARD_COUNT; // 牌堆数量 public float DURATION; // 动画时长 } } public struct STRUCT_TURN_CARD { public struct LET_CARD_DEAL_SELF // 弃牌 { public REQUEST_METHODS METHOD; public int ID; public Vector3 POSITION; public Quaternion ROTATION; public Vector3 SCALE; public int LAYER_SORT_ORDER; public float DURATION; } }