using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; public enum REQUEST_METHODS // 事件方法 { GET = 1, // 获取 PUT = 3, // 修改 POST = 0, // 默认发送, 不需要任何返回 DELETE = 2, // 删除 } public enum TURN_OS_STATE { WAIT = 0, // 等待 DEAL_RUNNING = 1, // 正在发牌 DROP_RUNNING = 2, // 正在弃牌 }