using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Character : MonoBehaviour { [SerializeField] private int ID; [SerializeField] private List ownedCardList; private DATACLASS_CHARACTER_RENDER_DATA renderData; public void SetID(int id) => ID = id; public void RecordRenderData(DATACLASS_CHARACTER_RENDER_DATA render_data) => renderData = render_data; public List SetCardID() { for (int i = 0; i < ownedCardList.Count; i++) { ownedCardList[i].SetID(int.Parse($"{ID}{i}")); } return ownedCardList; } }