using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterManager : MonoBehaviour { // ========= SerializeField ============= [SerializeField] private int maxHp; // ========== Public ============== // ========== Private ================ private Camera main_camera; private Canvas canvas; private void Start() { main_camera = Camera.main; canvas = transform.Find("Canvas").GetComponent(); if (canvas.renderMode == RenderMode.WorldSpace && canvas.worldCamera == null) { canvas.worldCamera = main_camera; } } // public msg public void m_msg_recv_change_hp(int hp, bool is_add) { if (is_add) { maxHp += hp; } else { maxHp -= hp; } } }