using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EventUISvc : MonoBehaviour { private CombatScenarioEventOS combatScenarioEventOS; private void Start() { combatScenarioEventOS = CombatScenarioEventOS.Instance; } public void OnButtonDownEndTurn() { combatScenarioEventOS.EVENT_TRIGGER(EventData.EVENT_REGISTER_EVENT_ENUM.EVENT_LET_OS_END_TURN, true); } }