using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; public enum TURN_ACTION_STATE { WAIT = 0, // 默认等待 DEAL_REQUEST, // 发牌请求 DEAL_RUNNING, // 正在发牌 DROP_REQUEST, // 弃牌请求 DROP_RUNNING, // 正在弃牌 PICK_RUNNING, // 正在选择 } public enum TURN_OS_STATE { WAIT = 0, // 等待 ENTER_SELF_TURN, // 进入己方回合 STAY_SELF_TURN, // 停留己方回合 EXIT_SELF_TURN, // 退出己方回合 ENTER_ENEMY_TURN, // 进入敌方回合 STAY_ENEMY_TURN, // 停留敌方回合 EXIT_ENEMY_TURN, // 退出敌方回合 }