using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class TurnHandlerDropCard : MonoBehaviour { // ======== serializeField ======== [SerializeField] private RectTransform dropCardPlace; [SerializeField] private Camera mainCamera; [SerializeField] private float cardDropDuration = 0.2f; // ======== private ======== private Vector3 drop_card_point_world_position; private CombatScenarioEventOS EventOS; private void Awake() { EventOS = CombatScenarioEventOS.Instance; // REGISTER_EVENT_drop_card(); } private void Start() { if (mainCamera == null) mainCamera = Camera.main; RectTransformUtility.ScreenPointToWorldPointInRectangle( rect: dropCardPlace, screenPoint: dropCardPlace.position, cam: mainCamera, out drop_card_point_world_position); } // private void REGISTER_EVENT_drop_card() // 系统弃牌 // { // EventOS.EVENT_REGISTER(EVENT_ENUM.EVENT_LET_OS_DROP_CARD, callback); // return; // // void callback(bool placeholder) // { // if (EventOS.LOCK_GET(EVENT_EXCLUSIVE_LOCK.LOCK_OS_DEAL_CARD)) return; // 系统是否正在发牌 // if (!EventOS.LOCK_APPLY(EVENT_EXCLUSIVE_LOCK.LOCK_OS_DROP_CARD)) return; // 系统弃牌加锁失败 // StartCoroutine(coroutine()); // return; // // // IEnumerator coroutine() // { // if (handCardList.Count > 0) // { // // for (var i = handCardList.Count; i >= 0; i--) // for (var i = 0; i < handCardList.Count; i++) // { // EventOS.EVENT_TRIGGER(EventData.EVENT_REGISTER_EVENT_ENUM.EVENT_LET_CARD_DROP_SELF, // new EventStruct.STRUCT_EVENT_DROP_CARD // { // ID = i, // POSITION = drop_card_point_world_position, // DURATION = cardDropDuration, // }); // yield return new WaitForSeconds(cardDropDuration); // } // } // // handCardList.Clear(); // 清空 // EventOS.LOCK_RELEASE(EventLock.LOCK_EXCLUSIVE_CARD_ENUM.LOCK_OS_DROP_CARD); // // REGISTER_EVENT_ENEMY_TURN_START(); // } // } // } }