using System.Collections; using System.Collections.Generic; using UnityEngine; public class TurnUIManager : MonoBehaviour { [SerializeField] private RectTransform inEnemyTurnTooltip; public void OnButtonDownEndTurn() => TurnManagerEvent.CallTurnManagerEndSelfTurn(); public void EnterEnemyTurn() => inEnemyTurnTooltip.gameObject.SetActive(true); public void ExitEnemyTurn() => inEnemyTurnTooltip.gameObject.SetActive(false); }