using System.Collections; using System.Collections.Generic; using UnityEngine; public class TurnEnemyManager : MonoBehaviour { public void SetupEnemyManager() { } public void SetDebugEnemyTurn() { StartCoroutine(enumerator()); IEnumerator enumerator() { for (var i = 0; i <= 3; i++) { yield return new WaitForSeconds(1); } TurnManagerEvent.CallTurnManagerExitEnemyTurn(); } } }