using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class TurnUIManager : MonoBehaviour { [SerializeField] private RectTransform inEnemyTurnTooltip; private TMP_Text cardDeckNumberText; private TMP_Text dropPileNumberText; public void OnButtonDownEndTurn() => TurnManagerEvent.CallTurnManagerEndSelfTurn(); public void EnterEnemyTurn() => inEnemyTurnTooltip.gameObject.SetActive(true); public void ExitEnemyTurn() => inEnemyTurnTooltip.gameObject.SetActive(false); public void UpdateUI_SetCardDeckNumberU(Transform cardDeckContainer, int deckNumber) { if (!cardDeckNumberText) cardDeckNumberText = cardDeckContainer.GetChild(0).GetChild(1).GetComponent(); cardDeckNumberText.text = deckNumber.ToString(); } public void UpdateUI_SetDropCardNumberU(Transform dropPileContainer, int pileNumber) { print("hello"); if (!dropPileNumberText) dropPileNumberText = dropPileContainer.GetChild(0).GetChild(1).GetComponent(); dropPileNumberText.text = pileNumber.ToString(); } }