using System.Collections; using System.Collections.Generic; using UnityEngine; public struct EventStruct { // ************** 事件数据结构 **************** public struct STRUCT_EVENT_SHUFFLE_CARD { public int HAND_CARD_COUNT; // 手牌数量 public int DECK_CARD_COUNT; // 牌堆数量 public float DURATION; // 动画时长 } public struct STRUCT_EVENT_DRAW_CARD { public int ID; public Vector3 POSITION; public Quaternion ROTATION; public Vector3 SCALE; public int LAYER_SORT_ORDER; public float DURATION; } public struct STRUCT_EVENT_DROP_CARD { public int ID; public Vector3 POSITION; public float DURATION; } }