using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MapBuildableCell : MonoBehaviour { private Vector2Int grid_position; private Transform sprite_render_container; private void Start() { sprite_render_container = transform.GetChild(0); } public void m_set_grid_position(Vector2Int position) { grid_position = position; } public Vector3 m_get_grid_position_with_vector3() { return new Vector3(grid_position.y, grid_position.x, 0); } private void self_set_sprite_render_enable(Collider2D other) { if (other.gameObject.layer == LayerMask.NameToLayer("UseBuild")) { sprite_render_container.gameObject.SetActive(!other.GetComponent().m_get_placer_is_snap()); } } private void OnTriggerEnter2D(Collider2D other) { this.self_set_sprite_render_enable(other); } private void OnTriggerStay2D(Collider2D other) { this.self_set_sprite_render_enable(other); } private void OnTriggerExit2D(Collider2D other) { sprite_render_container.gameObject.SetActive(true); } }