using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MapVisualizer : MonoBehaviour { [HideInInspector] public MapListener mapListener; private GameObject statue_prefab; private void Start() { statue_prefab = mapListener.m_recv_find_room_prefabs_use_room_type(HomeMapSO.RoomType.StatueRoom); this.self_initialize_room_data(); } // TODO: 从存档文件读取数据 // 初始化房间数据, 创建默认的雕像房间 private void self_initialize_room_data() { mapListener.m_send_SOMap_create_a_room(position: new Vector2Int(0, 0), statue_prefab); } }