using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EventSvcUI : MonoBehaviour { private CombatScenarioEventOS combatScenarioEventOS; private void Start() { combatScenarioEventOS = CombatScenarioEventOS.Instance; } public void OnButtonDownEndTurn() { combatScenarioEventOS.EVENT_DISPATCH(EVENT_ENUM.EVENT_LET_OS_DROP_CARD, true); } }