using System.Collections; using System.Collections.Generic; using UnityEngine; public class RoomPrefabItem : MonoBehaviour { [SerializeField] public HomeMapSO.RoomType roomType; [SerializeField] private Vector2Int position; [SerializeField] private List placeholder_position_list; public List m_recv_get_placeholder_position_list() => placeholder_position_list; public Vector2Int m_recv_get_position() => position; public HomeMapSO.RoomType m_recv_get_room_type() => roomType; }