using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MapVisualizerBak : MonoBehaviour { // [HideInInspector] public MapListenerBak mapListener; // // // private GameObject statue_prefab; // // private void Start() // { // statue_prefab = mapListener.m_recv_find_room_prefabs_use_room_type(HomeMapSO.RoomType.StatueRoom); // this.self_initialize_room_data(); // } // // TODO: 从存档文件读取数据 // // // 初始化房间数据, 创建默认的雕像房间 // private void self_initialize_room_data() // { // mapListener.m_send_SOMap_create_a_room(position: new Vector2Int(0, 0), statue_prefab); // } }