using System.Collections; using System.Collections.Generic; using UnityEngine; public class TurnEnemyManager : MonoBehaviour { public void setup_enemy_manager() { } public void debug_enemy_turn() { StartCoroutine(enumerator()); IEnumerator enumerator() { for (var i = 0; i <= 3; i++) { yield return new WaitForSeconds(1); } TurnManagerEvent.call_turn_manager_exit_enemy_turn(); } } }