using System.Collections; using System.Collections.Generic; using UnityEngine; public class CreateBuildManager : MonoBehaviour { [Tooltip("一个格子的预制体")] public GameObject oneCellPrefab; // 预制体: 一个格子 [Tooltip("世界中心位置坐标")] public GameObject startPositionObject; private void create_a_cell(Vector3 m_create_position) { GameObject cell = Instantiate(oneCellPrefab, m_create_position, Quaternion.identity); cell.name = $"cell_{cell.transform.position}"; } void Start() { create_a_cell(startPositionObject.transform.position); } // Update is called once per frame void Update() { } }