更改接口

This commit is contained in:
mnjnhuang 2025-11-20 14:43:02 +08:00
parent ee850feed5
commit fd49f3da8c
4 changed files with 7 additions and 13 deletions

View File

@ -129,7 +129,7 @@ public class Card1 : MonoBehaviour
public void DrawCard(STRUCT_TURN_CARD.LET_CARD_DEAL_SELF args)
{
List<REQUEST_METHODS> verificationList = new() { REQUEST_METHODS.POST };
List<RequestsMethods> verificationList = new() { RequestsMethods.POST };
if (!turnSingleton.VerificationRequestsMethods(args.METHOD, verificationList)) return;
if (!turnSingleton.VerificationSystemStatus(turnManager.GetState(), TURN_OS_STATE.STAY_SELF_TURN)) return;
if (!turnSingleton.VerificationActionStatus(turnManager.GetActionState(), TURN_ACTION_STATE.DEAL_RUNNING)) return;
@ -158,7 +158,7 @@ public class Card1 : MonoBehaviour
public void DropCard(STRUCT_TURN_CARD.LET_CARD_DROP_SELF args) // 弃牌
{
List<REQUEST_METHODS> verificationList = new() { REQUEST_METHODS.DELETE };
List<RequestsMethods> verificationList = new() { RequestsMethods.DELETE };
if (!turnSingleton.VerificationRequestsMethods(args.METHOD, verificationList)) return;
card_status.SCALE = transform.localScale;

View File

@ -3,13 +3,7 @@ using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public enum REQUEST_METHODS // 事件方法
{
GET = 1, // 获取
PUT = 3, // 修改
POST = 0, // 默认发送, 不需要任何返回
DELETE = 2, // 删除
}
public enum TURN_ACTION_STATE
{

View File

@ -6,7 +6,7 @@ public struct STRUCT_TURN_OS
{
public struct LET_OS_DEAL_CARD // 系统发牌
{
public REQUEST_METHODS METHOD;
public RequestsMethods METHOD;
public int DEFAULT_HAND_CARD_COUNT; // 手牌数量
public int DECK_CARD_COUNT; // 牌堆数量
public float MOVE_ANIMATION_DURATION; // 移动动画时长
@ -30,7 +30,7 @@ public struct STRUCT_TURN_CARD
{
public struct LET_CARD_DEAL_SELF // 抽卡
{
public REQUEST_METHODS METHOD;
public RequestsMethods METHOD;
public int ID;
public Vector3 POSITION;
public Quaternion ROTATION;
@ -41,7 +41,7 @@ public struct STRUCT_TURN_CARD
public struct LET_CARD_DROP_SELF // 弃牌
{
public REQUEST_METHODS METHOD;
public RequestsMethods METHOD;
public int ID;
public Vector3 POSITION;
public float DURATION;

View File

@ -22,7 +22,7 @@ public class TurnSingleton : MonoBehaviour
DontDestroyOnLoad(gameObject);
}
public bool VerificationRequestsMethods(REQUEST_METHODS method, List<REQUEST_METHODS> verificationList)
public bool VerificationRequestsMethods(RequestsMethods method, List<RequestsMethods> verificationList)
{
if (verificationList == null)
{