From f9414a017eddb142f69cf6bd2940aac8db35cb32 Mon Sep 17 00:00:00 2001 From: mnjnhuang <1090031856@qq.com> Date: Mon, 24 Nov 2025 00:06:41 +0800 Subject: [PATCH] =?UTF-8?q?=E7=89=8C=E7=BB=84=E4=BD=8D=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Events/TurnScripts/Character.cs | 1 + Assets/Scenes/FightScene.unity | 57 ++++++++++++++++++- 2 files changed, 56 insertions(+), 2 deletions(-) diff --git a/Assets/00_scripts/Events/TurnScripts/Character.cs b/Assets/00_scripts/Events/TurnScripts/Character.cs index 5b0bac2..344e392 100644 --- a/Assets/00_scripts/Events/TurnScripts/Character.cs +++ b/Assets/00_scripts/Events/TurnScripts/Character.cs @@ -30,6 +30,7 @@ public class Character : MonoBehaviour { GameObject _card = Instantiate(cardGo, transform.position, Quaternion.identity, parent: cardDeckContainer); _card.SetActive(false); + _card.transform.localPosition = Vector3.zero; int cardID = ID + ownedCardPrefabList.IndexOf(cardGo) + 1; _card.name = $"card_{cardID}"; Card cardComponent = _card.GetComponent(); diff --git a/Assets/Scenes/FightScene.unity b/Assets/Scenes/FightScene.unity index 127822f..24099e4 100644 --- a/Assets/Scenes/FightScene.unity +++ b/Assets/Scenes/FightScene.unity @@ -1354,6 +1354,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 686000154} + - component: {fileID: 686000155} m_Layer: 0 m_Name: CardDeckContainer m_TagString: Untagged @@ -1370,12 +1371,64 @@ Transform: m_GameObject: {fileID: 686000153} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalPosition: {x: -8, y: -4, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 1723037350} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &686000155 +SpriteRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 686000153} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: -2125781425 + m_SortingLayer: 3 + m_SortingOrder: 0 + m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 0.16, y: 0.16} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_MaskInteraction: 0 + m_SpriteSortPoint: 0 --- !u!1 &705744322 GameObject: m_ObjectHideFlags: 0