牌组位置
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@ -30,6 +30,7 @@ public class Character : MonoBehaviour
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{
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GameObject _card = Instantiate<GameObject>(cardGo, transform.position, Quaternion.identity, parent: cardDeckContainer);
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_card.SetActive(false);
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_card.transform.localPosition = Vector3.zero;
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int cardID = ID + ownedCardPrefabList.IndexOf(cardGo) + 1;
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_card.name = $"card_{cardID}";
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Card cardComponent = _card.GetComponent<Card>();
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@ -1354,6 +1354,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 686000154}
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- component: {fileID: 686000155}
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m_Layer: 0
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m_Name: CardDeckContainer
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m_TagString: Untagged
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@ -1370,12 +1371,64 @@ Transform:
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m_GameObject: {fileID: 686000153}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: -8, y: -4, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Father: {fileID: 1723037350}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &686000155
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 686000153}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: -2125781425
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m_SortingLayer: 3
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m_SortingOrder: 0
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m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 0.16, y: 0.16}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &705744322
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GameObject:
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m_ObjectHideFlags: 0
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