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@ -3,7 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public class CharacterManager : MonoBehaviour
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public class CharacterManager1 : MonoBehaviour
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{
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{
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// ========= SerializeField =============
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// ========= SerializeField =============
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[SerializeField] private List<GameObject> friendPrefabs;
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[SerializeField] private List<GameObject> friendPrefabs;
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@ -12,7 +12,7 @@ public class TurnEventManagement : MonoBehaviour
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[SerializeField] private float everyCardDropDuration = 0.12f; // 系统弃牌时间
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[SerializeField] private float everyCardDropDuration = 0.12f; // 系统弃牌时间
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[SerializeField] private float everyCardDragDuration = 0.15f; // 系统拖拽卡牌时间
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[SerializeField] private float everyCardDragDuration = 0.15f; // 系统拖拽卡牌时间
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[SerializeField] private TurnUIManager UIManager;
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[SerializeField] private TurnUIManager UIManager;
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[SerializeField] private CharacterManager characterManager;
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[SerializeField] private CharacterManager1 characterManager;
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// ======== private ========
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// ======== private ========
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private readonly List<Card1> handCardList = new();
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private readonly List<Card1> handCardList = new();
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